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Articles that help you ship

Short, practical reads for solo developers who want to finish their first games, stop drifting, and build better habits without turning game dev into a second full-time job.

What you will find here

  • Beginner-friendly advice rooted in real shipping constraints
  • Personal lessons with clear next steps, not vague motivation
  • Topics that protect momentum: scope, routine, playtesting, and learning
8 March 2026 4 min read

How I Build a First Playable Fast: The Solo Game Dev Rule That Keeps Me Shipping

The rule I use to turn vague ideas into fast playable builds before perfectionism gets a vote.

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8 March 2026 4 min read

Why I Playtest My Game Early: The Fastest Way I Find Boring Mechanics

My lightweight playtesting process for catching boring loops, confusing UI, and bad assumptions early.

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8 March 2026 4 min read

My Solo Game Dev Routine: How I Stay Consistent Without Burning Out

A simple weekly routine that helps me make steady progress even when life is crowded and motivation is unstable.

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18 January 2026 4 min read

How I Escaped Tutorial Hell in Game Development (and How You Can Too)

The mindset shift and small-project rules that helped me stop consuming and start building.

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18 January 2026 5 min read

Unity Version Control for Beginners: The Simple Setup That Saves Your Project

A beginner-safe Git workflow that protects your project, keeps your repo lean, and makes experimentation less scary.

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18 January 2026 5 min read

Scope Creep in Indie Games: How I Stop Feature Creep Before It Kills the Project

My simple scope filter for protecting the core loop and shipping the small version before the fantasy version.

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