Shipping habit
How I Build a First Playable Fast: The Solo Game Dev Rule That Keeps Me Shipping
The rule I use to turn vague ideas into fast playable builds before perfectionism gets a vote.
Read article ->Short, practical reads for solo developers who want to finish their first games, stop drifting, and build better habits without turning game dev into a second full-time job.
Shipping habit
The rule I use to turn vague ideas into fast playable builds before perfectionism gets a vote.
Read article ->Playtesting
My lightweight playtesting process for catching boring loops, confusing UI, and bad assumptions early.
Read article ->Consistency
A simple weekly routine that helps me make steady progress even when life is crowded and motivation is unstable.
Read article ->Tutorial momentum
The mindset shift and small-project rules that helped me stop consuming and start building.
Read article ->Unity basics
A beginner-safe Git workflow that protects your project, keeps your repo lean, and makes experimentation less scary.
Read article ->Scope control
My simple scope filter for protecting the core loop and shipping the small version before the fantasy version.
Read article ->